


ABOUT ME
Always curious and constantly learning
I am a 3D artist and modeler with experience in commercial and creative projects for international companies. During my time at Mixreal AI, I contributed to the creation of virtual characters, immersive VR environments, and CGI ads for social media.
I am proficient in Blender, Maya, and ZBrush and excel at translating complex ideas into visually striking and functional 3D models. I am passionate about creating high-quality content for video games, animation, virtual environments, and architectural visualization, always with a keen eye for detail and a strong commitment to meeting tight deadlines.
I have been training in 3D art and audiovisual production for over six years. I hold a Higher Degree in 3D Animation, Video Games, and Interactive Environments, providing me with a solid foundation to take on demanding and ever-evolving projects.
I am a 3D artist and modeler with experience in commercial and creative projects for international companies. During my time at Mixreal AI, I contributed to the creation of virtual characters, immersive VR environments, and CGI ads for social media.
I am proficient in Blender, Maya, and ZBrush and excel at translating complex ideas into visually striking and functional 3D models. I am passionate about creating high-quality content for video games, animation, virtual environments, and architectural visualization, always with a keen eye for detail and a strong commitment to meeting tight deadlines.
I have been training in 3D art and audiovisual production for over six years. I hold a Higher Degree in 3D Animation, Video Games, and Interactive Environments, providing me with a solid foundation to take on demanding and ever-evolving projects.
I am a 3D artist and modeler with experience in commercial and creative projects for international companies. During my time at Mixreal AI, I contributed to the creation of virtual characters, immersive VR environments, and CGI ads for social media.
I am proficient in Blender, Maya, and ZBrush and excel at translating complex ideas into visually striking and functional 3D models. I am passionate about creating high-quality content for video games, animation, virtual environments, and architectural visualization, always with a keen eye for detail and a strong commitment to meeting tight deadlines.
I have been training in 3D art and audiovisual production for over six years. I hold a Higher Degree in 3D Animation, Video Games, and Interactive Environments, providing me with a solid foundation to take on demanding and ever-evolving projects.
MY SKILLS



Blender
Hard Surface Modeling
Geometry Nodes
Simulations
Particles
Composition
Lighting
Layout
Hard Surface Modeling
Geometry Nodes
Simulations
Particles
Composition
Lighting
Layout



maya
Rigging
Animation
Hair (Xgen)
Retopology
UVs
Environments
Render
Rigging
Animation
Hair (Xgen)
Retopology
UVs
Environments
Render



zbrush
Organic Modeling
Microdetails
Realism
Organic Modeling
Microdetails
Realism


Substance painter
Textured
Map export
Textured
Map export



unity
C# Programming
program handling (animations, sound, scripts, 2D, 3D…)
C# Programming
program handling (animations, sound, scripts, 2D, 3D…)
And there's more...:
Adobe Photoshop
Adobe Audition
Adobe Premiere
Adobe After Effects
Adobe Substance Designer
Marvelous Designer
Adobe Photoshop
Adobe Audition
Adobe Premiere
Adobe After Effects
Adobe Substance Designer
Marvelous Designer
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